
The artifact retrieval mode is integral to the success of the multiplayer, as the Carrier can deter economic harassment. The game flows excellently due to the artifact retrieval game mode, in which players must capture artifacts and escort them to their extraction point. Additionally, units can be upgraded with abilities to provide more utility such as a quick speed boost or smoke shells that can negate the range advantage of Railguns.

Hidden beneath the large scale and wide zoom lies an abundance of micro such as focus firing, unit preservation, kiting, using high ground and shunting power systems to modify the Carrier’s combat capabilities.


Light Attack Vehicles(LAV) counter Railguns, but need to charge up close and are easily warded off by AAV’s, so it’s often necessary to use their mobility to outflank or ambush the Railguns. For example, Railguns counter Armoured Assault Vehicles(AAV), but need to remain at long range, and should use high ground for additional effectiveness. All the units make up a soft counter system which creates a great dynamic since everything needs to be used differently to fulfill their intended role. The Multiplayer mostly revolves around countering your opponent’s army composition and managing your production. It’s quite impressive how authentic it feels, despite being a completely different setting and from a new development studio, albeit with a few of the original team.

It doesn’t take long to work out just how Homeworld like the game feels, everything from the visuals, the voice acting, the story, the economy to the raw gameplay itself. The first thing you’ll notice about Deserts of Kharak is how much the Carrier resembles the old Mothership, it’s a mobile base that produces units, collects resources from Scavengers, fabricates new units, unlocks upgrades and is armed with a range of weaponry. That’s about as off as saying it can’t be a Call of Duty game if it’s not set in World War 2, look where that went. Deserts of Kharak can’t be a real Homeworld game, it’s not even set in space.
